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dc.contributor.authorCallahan, Steven Paulpt_BR
dc.contributor.authorIkits, Milanpt_BR
dc.contributor.authorComba, Joao Luiz Dihlpt_BR
dc.contributor.authorSilva, Cláudio Teixeirapt_BR
dc.date.accessioned2011-01-29T06:00:33Zpt_BR
dc.date.issued2005pt_BR
dc.identifier.issn1077-2626pt_BR
dc.identifier.urihttp://hdl.handle.net/10183/27599pt_BR
dc.description.abstractHarvesting the power of modern graphics hardware to solve the complex problem of real-time rendering of large unstructured meshes is a major research goal in the volume visualization community. While, for regular grids, texture-based techniques are well-suited for current GPUs, the steps necessary for rendering unstructured meshes are not so easily mapped to current hardware. We propose a novel volume rendering technique that simplifies the CPU-based processing and shifts much of the sorting burden to the GPU, where it can be performed more efficiently. Our hardware-assisted visibility sorting algorithm is a hybrid technique that operates in both object-space and image-space In object-space, the algorithm performs a partial sort of the 3D primitives in preparation for rasterization. The goal of the partial sort is to create a list of primitives that generate fragments in nearly sorted order. In image-space, the fragment stream is incrementally sorted using a fixed-depth sorting network. In our algorithm, the object-space work is performed by the CPU and the fragment-level sorting is done completely on the GPU. A prototype implementation of the algorithm demonstrates that the fragment-level sorting achieves rendering rates of between one and six million tetrahedral cells per second on an ATI Radeon 9800.en
dc.format.mimetypeapplication/pdfpt_BR
dc.language.isoengpt_BR
dc.relation.ispartofIEEE transactions on visualization and computer graphics. Los Alamitos. Vol. 11, n. 3 (May/June 2005), p. 285-295pt_BR
dc.rightsOpen Accessen
dc.subjectVolume visualizationen
dc.subjectComputação gráficapt_BR
dc.subjectVisualizacao volumetricapt_BR
dc.subjectGraphics processorsen
dc.subjectReproducao : Computacao graficapt_BR
dc.subjectVisibility sortingen
dc.titleHardware-assisted visibility sorting for unstructured volume renderingpt_BR
dc.typeArtigo de periódicopt_BR
dc.identifier.nrb000543950pt_BR
dc.type.originEstrangeiropt_BR


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