Show simple item record

dc.contributor.advisorWalter, Marcelopt_BR
dc.contributor.authorVolkmann, Diego Velascopt_BR
dc.date.accessioned2019-04-09T02:34:46Zpt_BR
dc.date.issued2018pt_BR
dc.identifier.urihttp://hdl.handle.net/10183/190180pt_BR
dc.description.abstractThe modeling and rendering of hair in Computer Graphics has seen a lot of progress in the last few years. However, there has not been much progress on the modeling and rendering on the subject of hair aging. This work aims to simulate the hair aging phenomena by developing a procedural shader using Blender as the development platform. The project is based on the biology of hair and the results show that our system is capable of creating visually realistic hair aging.en
dc.format.mimetypeapplication/pdfpt_BR
dc.language.isoengpt_BR
dc.rightsOpen Accessen
dc.subjectComputação gráficapt_BR
dc.subjectCGen
dc.subjectSimulationen
dc.subject3Dpt_BR
dc.subjectGreyingen
dc.subjectBlenderen
dc.subjectShaderen
dc.subjectAgingen
dc.subjectHairen
dc.titleDynamic hair aging systempt_BR
dc.typeTrabalho de conclusão de graduaçãopt_BR
dc.identifier.nrb001088675pt_BR
dc.degree.grantorUniversidade Federal do Rio Grande do Sulpt_BR
dc.degree.departmentInstituto de Informáticapt_BR
dc.degree.localPorto Alegre, BR-RSpt_BR
dc.degree.date2018pt_BR
dc.degree.graduationCiência da Computação: Ênfase em Ciência da Computação: Bachareladopt_BR
dc.degree.levelgraduaçãopt_BR


Files in this item

Thumbnail
   

This item is licensed under a Creative Commons License

Show simple item record